Saturday, 29 May 2021

No one expects 7 years late Dragon Age: Inquisition takes

Back in the day I absolutely loved Dragon Age: Origins. The many different starting points, often having more than 2 completely binary options for the major plot points and lots of dialogue options made Origins sort of a precursor for me when it comes to roleplaying. I played as lots of characters that felt meaningfuly different from one another in that game, despite the confines of the videogame medium. 

Dragon Age: Inquisition is not at all the same, and in many ways inferior to Origins (though in my opinion still better than Dragon Age 2). However, from the context of my current project, Inquisition is more interesting to me, as it focusses on building up a community. Though the excecution often isn't great, there are some ideas in there that I think are worth considering for my current project:

Monday, 3 May 2021

Project 'Social': making a community focussed RPG

For a while now I have been trying to focus on community over individuality (look e.g. at my magic system and my polytheism system). This is in part inspired by my own beliefs, but in part I just feel that a community focus is underrepresented in RPG content. It feels like every adventure game is about individuals, and to me that becomes kind of boring. 

A common fix in adventure games that want to focus more on communities seems to be handing out XP for doing stuff for common folk, or a specific community. But this feels like a bit of a quick fix, that doesn't tap into the problem I have with a lot of towns and communities in RPGs: they don't feel like communities.