Character generation in the original FLoK was deliberately sparse because I had no real idea of what the project was going to be yet.
It was also one of the areas my playtesters had the most feedback on. Especially the generation of the standard attributes (strength, dex, etc.) was contentious.
Some disliked that that these tags didn't really come into play, others liked how it informed their idea of their character and the way they roleplayed them.
This made me consider making some Maze Rats inspired d66 tables to help those who like that input in visualising and roleplaying their character, without suggesting that these are tags which are supposed to come into play.
I also tried to standardise the equipment you get from backgrounds a bit more, allow folks to simply roll up their background and provide some examples of those 'twist' items. All also in d66 tables.
Here's the current results: