I am having a really hard time explaining people what I do when I run games. It is the next section I am trying to work on for FLoK, but even with the help of some folks who I have run games for, it is slow going.
To help the process along, I figured I would make some qualitative systems that sort of line up with how I tend to do things at the table. Mind you, this isn't what I actually consciously have in the back of my head while running, but I think using this will land you in a similar place.
To help understand where I am coming from it might be useful to keep in mind what my number one principle is when running games: Fluff = Crunch. Both for players, as well as for GMs.
With that out of the way, here's some systems: