Thursday, 25 May 2023

Anouncement: 2nd Age is coming to FKRCON 26th-28th of may

This saturday (27th of may) I'll be running a 3 hour game of HUD-less/black box adventure gaming from 19:00 to 22:00 CET for 2-6 players. The adventure will be set in the 2nd Age (free on itch.io), a project I worked on with the brilliant Adventures Buffo. You can read some more about 2nd Age and my GMing style in these blogposts. 

If you are interested in joining my game or any of the other games that are organised for this digital con, join the FKR collective discord via the link in the poster.

About the game I'll be running:

The setting:

  • The time period is faux early industrial Europe. I strive for bleak whimsy; definitely not a nice place but not grimdark.
  • Characters are pawns of the Empire during its Second Age. They have been send overseas to one of the failed colonies of the First Age with the orders to reclaim this lost glory.
  • Each character is a member of one of the organisations which keep the Empire running. Membership provides access to means, knowledge and status, as long as you are loyal and are contributing to strengthening the position of your organisation. 

The adventure:

  • The Empire desires the reopening of a First Age research facility. Your organisations are ordered to send members to get a sense of the facility's current state and to salvage anything of use or value. Goods as well as individual reports are to be given to one of the desk clerks at the Governor's Office.
  • Some of the organisations have a vested interest in the research facility. Players from those organisations will get goals which will initially be secret from the rest of the party and which might be in tension with orders from other organisations or even those of the Empire.
  • No one knows exactly what is in the research facility. Which means most things won't be missed.

Character generation:

  1. Pick or roll one of the 12 organisations from the 2nd Age supplement linked above.
  2. Jot down the sign up bonus. the stipulation, and the abilities you get being of first rank in the organisation. Any ability that mentions a weapon or tool, grants you that weapon or tool.
  3. Think of a name and some pronouns.
  4. Reflect on the choices made which got you in this mess (including those you had no say in!)

Safety:

The adventure features themes of colonialism and imperialism, and at least hints of body horror. 

Before play, I will give players the option to publicly or privately let me know if there are any lines (don't even want this stuff mentioned) or veils (mention is ok, but no vivid descriptions please) that they would like the table/me to keep in mind. 

If at any time something during the game makes you uncomfortable, you are always free to (temporarily) leave the table, let everyone know publicly you don't like what is happening, and/or message me directly if it is something I am doing. 

The table is lgbt+ friendly. If you have a problem with that, my tables and the discord server on which I will run this game are not for you.

Monday, 8 May 2023

Mausritter 'the Estate' prep: d20 things Magpies do

I am running the Estate boxset for Mausritter for some of my friends from swordfighting. They are currently making their way through the Fruit of the Orchard. Due to the situation they ended up in at the end of last session I am in need of a random table of Magpie behaviour. It is made with the specific adventure in mind, but might be useable for other situations as well?

Minor spoilers for Fruit of the Orchard.