Step 1: Finding a suitable host
As demons solely reside in the Dreamworld, they cannot manifest in the Wakingworld without a host. Fortunately, as almost everything dreams almost anything can host a demon. Unfortunately, the demon is limited in what it can do based on the host it resides in. So finding a suitable host is all about what you want the demon you summon to be capable of.
The most limiting hosts are simple elements. A demon possessing earth can do little more than cause the earth to quake, while a demon possessing a wind can at most create a storm.
Creatures on the other hand tend to be quite potent hosts. Mundane creatures allow the demon to move around without much notice, while exceptional beasts add to the demon's excessive power.
It is important to remember that it generally is harder to control a demon if it has a more potent host, so make sure to really give your choice of host some thought.
Step 2: Getting leverage to bargain with
As a rule, demons do not willing subserve themselves. Almost always they'll want something in return for their services and almost always this will be disagreeable to the warlock who did the summoning.
It is therefore important to have some leverage prior to summoning so you can tilt negotiations in your favour. The easiest form of leverage is torment. Each demon has something that is insufferable to them, so make sure you know how to torment your demon of choice.
Alternatively, you can offer the demon something they might be interested in. Generally, demons have designs on the mortal world, and aiding them in these might entice them to grant you some form of service in return. Be aware that the plans of most demons tend to have negative effects for mortals, so discretion is adviced.
Step 3: Setting up the contract
In order to control the actions of a demon you have to enter into a contract with it. Contracts can be drawn up on basically anything and in any language, but they are to be signed in blood or a blood equivalent.
Remember! Demons are not so different from you and I: given the chance they will try to weasle themselves out of agreements they find to be disagreeable in some way.
It is therefore best to assume that whatever demon you summon will try to exploit a gap or loophole in the contract you have set up with them.
To prevent this from happening it might help to envision yourself trying to find your way around the contract, or you might as a friend or relative to read the contract over and give you some feedback.
Finally, remember to put in somesort of fulfillment clause. Once a contract is fulfilled it is generally desirable for the demon to back from whence it came. This is especially true if you have chosen to use torment as part of the bargaining.
Step 4: Preparing the binding
If you want to make sure that a demon doesn't just run off the moment you've summoned them to do its own thing, you might want to consider binding the demon.
Very few demons are willing to stick around to voluntarily sign a contract. And why would they, if you give them the alternative to simply walk away?
It is therefore important to find out how to bind your demon of choice. A proper binding allows you to keep the demon in place and has the benefit of protecting you from the demon while it can still hurt you.
Part of preparing the binding is choosing a location. As a lot of bindings are relatively easy to break by anything that isn't the demon, it is advicable to set up the binding in a controled environment, preferably somewhere private and indoors.
Step 5: Performing the summons
Summoning demons requires rituals specific to the demon you have in mind. Often these rituals require expensive materials, such as rare herbs, precious stones, or delicately crafted tools.
Make sure you have sufficient access to the required materials, as the rituals can be quite specific and it isn't uncommon to have to start over more than once.
If you have carefully prepared the summons in steps 1 through 4 of this guide you should be adequately prepared to deal with the demon of your choice.
Congratulations, you are now officially a warlock.
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