At the school I teach at, I run weekly games for students. This year, I want to run an open table game set in a slightly gonzo fantasy world, where an ancient empire has suddenly fallen into decline. Power is fragmented, and seemingly up for grabs. Alongside local governments various organisations are vying for power.
Here's three such organisations for the classic three: variations on Fighters, Thieves and Wizards (format inspired by unions from bastionland, the GLoG from goblinpunch, and materialist progression from adventures buffo.)
Condemned Conscript
Your lives were forfeit the moment you went down the path of crime. Only through facing death can your humanity be redeemed.
Gear: A helmet, a spear, a shield and a pouch of blood red berries.
Duty: Answer the call when the Vanguard is deployed in war.
Stipulation: You must wear a noose around your neck while you are serving your sentence.
Rituals: After you are convicted to serve in the Condemned Vanguard your fellow convicts will put you through one of the following rituals. Those that serve another campaign, willingly or as punishment for a crime, will be put through a ritual they have not gone through before.
